

Personally, I like it how I happened to collide with X the same time I gave him the finishing blow. I get the Black Armor I hadn't mastered the SDC at that point yet, so the boss battle probably could have gone better. * Virus Red, part 2: The stage is alright. * Virus Red, part 1: I get the Ultimate armor and kill myself, repeatedly.

Rangda Bangda doesn't act exactly like I wanted it to, but everything still turned out rather well. Fortunately I gained the extra one almost immediately afterwards, but it still might look rather odd, jumping around like that. I had some problems with the first virus, as I didn't get it for some reason.
#Megaman x5 speed run full
* Virus Purple: I figured that the fastest way to get past the big hoverers with the shields would be through them, so I gain virus Zeros to gain invincibility and full health recovery, which allowed me to keep a moderately fast pace. * Virus Blue: I grab the walls a couple of times than was necessary, and air-dash too soon when reaching the bottom, but otherwise this went well. Fortunately, not too slow, and my little risky move paid off nicely. I was a bit unsure at first, because doing the levels now would be slower. * I thought an ideal way to raise the boss levels was to get through the virus stages first, and as a bonus, I got my hands on the Ultimate and the Black armors. I get two game overs in the Grizzly Slash stage. * Filler: I needed to get the shuttle working, and raise the boss levels to get parts from stage bosses.

Also, there are some slight stupidities in the climbing part. Most of the level went fine, but I still hadn't mastered the saber dash cancel move fully. So basically, there's a slight twitch in the recording, that hopefully doesn't get my run rejected. Fortunately, this only occured while I was in mid-dash, and there were no nearbly enemies to collide to. Sometimes, however, the happens some ingame loading (I'm just guessing), which leads to a pause and a sped up part afterwards.

Mostly this happens when entering a stage, but because my computer is good enough to load everything on the fly, this usually doesn't occur. If the game has to wait because of something (loading usually) the game recovers from it by speeding up the game to an unplayable mess. Looking back now I almost can't understand why I settled with this, especially because of the slight jump in the very beginning of the segment that happens because of a bug in the game. * Intro: At the time, I thought getting this time would be a humongous feat of skill, but well. I go through my run, part by part, explaining what's going on and pointing out the biggest things that bugged me, or that need attention for some reason. Whether I succeeded or not is up to you to judge. I aimed for creative use of weapons and interesting route while maintaining the fastest possible speed I could think of. Needless to say, the result is an incomprehensible, useless mockery of a comment text. I usually notice it when I overdo it, and try to balance it a bit. I do them after I do the run, so all I can see is the mistakes I made, or how horrible I was when I started the project, which results in a highly negative tone. I'm not good at making comments, I'm afraid. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Speed run of Mega Man X5 with 100% in 21 segments, completed on December 22 2006.
